My Thoughts on the Deck
The source of ultimate draw power.
I think the deck could be viable and popular because:
1.It is a very consistent deck.
2.It is very disruptive.
3.It is not hard to play.
With those factors in play, this deck is widely played and can have a variety of tech supporters, heck, look at two VERY different ToadPuff lists: http://sixprizes.com/2015/04/20/tastes-good-top-4-oregon-states-report-with-seismitoad-slurpuff/ and https://www.youtube.com/watch?v=gt5G7hH6J2o just as an example.
The deck also has solid match-ups against the entire board with a few 40-60 match-ups (Primal Groudon and VirGen are auto-losses though.). So this deck should be able to have a place in the current meta.
Overall, this deck is completely viable and a good play for most tournaments.
My (VERY UNUSUAL VERSION) Deck
Makes the deck really weird.
My version of the deck has 4 Random Receiver to maximize my chances of getting a Professor Sycamore. It also has a heavy Roller Skates and Acro Bike count to make even faster. Here's the list:
Pokémon-10
3 SeismitoadEX FFI 20
3 Swirlix PHF 68
3 Slurpuff PHF 69
1 JirachiEX PLB 60
Trainers-47
4 Professor Sycamore
1 Lysandre's Trump Card
4 VS Seeker
4 Random Receiver
4 Acro Bike
4 Roller Skates
4 Hypnotoxic Laser
4 Ultra Ball
4 Crushing Hammer
3 Muscle Band
3 Head Ringer
2 Float Stone
1 Enhanced Hammer
1 Town Map
1 Computer Search
3 Virbank City Gym
Energy-3
3 Double Colorless
How I thought of this deck was by looking at a SeismitoadEX/Jynx deck and wondered "If that deck is consistent, why not try it with EVEN MORE draw power with Slurpuff?" So I tested and tested, and I got this. Although the 3 Double Colorless looks bad, you really only need 2 per game, and with Town Map and Lysandre's Trump Card, that makes it even easier to get one.
Thanks for reading!
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